The Urban Matter piece on mobile gaming monetization nails https://urbanmatter.com/beyond-downloads-mobile-gaming-monetization-evolution/ it! The move from one-time downloads to in-app purchases and subscriptions makes sense for devs, but I’m torn. Personalized ads via AI are clever, but they can feel intrusive. Play-to-earn with blockchain sounds cool, yet I fear it prioritizes profit over fun. Devs need to keep gameplay engaging without nickel-and-diming players. What’s your take on these monetization shifts? Do subscriptions enhance or ruin the experience? Let’s chat about the future of mobile gaming and balancing revenue with player satisfaction!